Reloading for Android This paper is accompanied by a video demonstrating the tool in action. In this section we will briefly describe the demo applications shown in the video, which will also serve as the foundation for the performance evaluation in the next section. The first demo application is one of the sample applications made by Google to showcase some of the capabilities of the Android platform called DivideAndConquer, [4]. It is chosen for this paper primarily because the visual nature of a game allows the viewer to clearly see the immediate effects of runtime class reloading. The application consists of only 13 classes. Clearly, an app which is this small does not have a huge redeployment time, thus the direct savings gained by utilizing class reloading with JRebel.Android will be relatively small. However, from the enormous amount of user experience with JRe